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Call of Duty: Black Ops 3 (Activision) (RUS|ENG) [RePack] by SxS
|Скачать||Взять .torrent файл|
|Теги / Метки||2015, call of duty, black, ops, 3, pc, repack, sxs|
|Описание||Дата выхода: 6 ноября 2015 г.|
Дата выхода в России: 6 ноября 2015 г.
Жанр: Action (Shooter) / 3D / 1st Person
Мультиплеер: LAN, Bots
Тип издания: Repack (Лицензии)
Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Английский
Таблетка: Вшита (RELOADED)
--За основу взята Лицензия от Activision--
* аудио качество 100%
* видео качество 100%
* эксклюзивный установщик
* установка дополнительного Soft'a (DirectX, Visual C++)
* все пути реестра сохранены
* запуск игры через ярлык на десктопе или через меню пуск
* для установки необходимо 512 Мб ОЗУ
* примерное время установки 60-200 минут(а,ы)
* v 22.214.171.124.0
* v 126.96.36.199.0
* v 188.8.131.52.0u1
* v 184.108.40.206.0u2
* v 220.127.116.11.0u3
* v 18.104.22.168.0
* v 22.214.171.124.0
* v 126.96.36.199.0
* v 188.8.131.52.0 ( 19)
* v 184.108.40.206.0 ( 22)
* v 220.127.116.11.0 ( 26)
* Season Pass
* Zombies 4 maps
* The Giant
* Digital Personalization Pack
* Collector's Edition Personalization Pack
* Complete Edition
* Язык игры можно качать за выбором eng.bin или rus.bin
* Мультиплеер(mp.bin), зомби-режим(zm.bin) и DLC(dlc.bin) можно не качать
* игровые архивы не тронуты
* за основу взята лицензионная копия игры от Activision, обновлённая в Steam от 18.10.2016
* все языки кроме Русского и Английского, все звуковые дорожки в видеороликах
кроме Русской и Английской
-This includes bug fixes and performance improvements.
Leaderboards enabled in the Barracks.
Players are now awarded Cryptokeys in Arena and Public matches, after playing consecutive matches in the same playlist.
Team balancing in Arena and Public Matches has been improved to more consistently maintain even teams.
Fixed a UI error when entering Prestige in the Multiplayer Frontend menus.
Addressed a UI error in Fileshare when selecting an empty tab.
Addressed an issue where hosts were able to leave as soon as the game began.
Fixed an issue where white boxes were appearing for Custom Classes in -A-Class.
Addressed a case where Scorestreak kills were counting toward Specialist kills for Challenge completion.
Fixed an issue where Players could have attachments which should be locked after prestiging weapons.
Players are now prevented from spawning at the same spawn point when there are high Player counts in Free-For-All and Gun Game.
Addressed a case where Players were able to spawn in after the match time expired.
Search & Destroy kill elimination has been changed from 250 XP to 500 XP.
The Cerebus Scorestreak can no longer be destroyed by a friendly teammate's Power Core Scorestreak.
The Mothership Scorestreak will no longer count toward the "Hard Counter" challenge.
Fixed an exploit where Players were able to mantle into an unintended area of one of the buildings.
Fixed an issue where Players were able to mantle into an unplayable space in Fringe.
Addressed an exploit spot involving a wall of one of the buildings.
Improved Cerebus Scorestreak's pathing on the 2nd floor of the houses.
Addressed an issue where Players were able to stand outside of the map boundaries.
Players are no longer able to shoot through a wall on the 2nd floor of one of the buildings.
Fixed an exploit where users were able to stand on a ledge under one of the 2nd floor windows.
Players can no longer wedge themselves in between a tower and one of the high walls.
Fixed an issue with dead player models outside the white fenced area.
The Safeguard robot will no longer get stuck outside the North Garage, when attempting to path toward the North Goal.
Fixed 2 exploits where the player could see into the spawns, as well as shoot players through glass.
Fixed an issue with max number of bots during Free-For-All or Team Deathmatch.
Specialist Weapons and Abilities now charge at a reduced rate over time in Objective modes.
Corrected text descriptions for Specialist weapon multi-kills which unlock Specialist Epic.
Vision Pulse ability recharge speed has been slightly reduced.
Fixed an issue with the unlock requirements for the 9th helmet.
Rejack ability recharge speed has been slightly increased.
H.I.V.E. trigger radius slightly reduced.
Scythe has had its ammo reduced from 200 to 160.
Heat Wave ability recharge speed has been slightly increased.
Longshot distance settings d for each weapon class.
Fixed an issue where some damage from shotguns was getting reduced when the Long Barrel attachment was equipped.
Fixed Launchers not earning weapon XP for destroying vehicles.
Quickdraw ADS speed bonus for LMG’s slightly reduced.
ADS time slightly increased to match other SMG’s.
Hip fire spread slightly increased to match other SMG’s.
Close damage range slightly reduced.
Damage range increased.
Fixed the ADS view for the ironsights, when a Clan Tag or Kill Counter is attached to the weapon.
Hip fire spread increased to match other Assault Rifles.
Minor tweak to the fire rate.
Increased ability to control recoil.
Fixed an animation issue when the weapon had the Varix 3 Optic and Suppressor attached.
Fire rate increased.
Fixed an issue with the ironsights when the Kill Counter was attached.
Increased lethal range.
Fire rate and damage range slightly reduced.
ADS time increased.
Close range damage increased.
Light Machine Guns
ADS speed slightly reduced.
Increased ability to control recoil.
Clip size reduced from 50 to 40.
ADS time has been slowed down.
No longer deals extra damage to vehicles without FMJ.
Increased hip-fire spread.
Fixed magazine count on Extended Mag. This was previously ending on 1 bullet, then playing a 6-round burst audio when the last bullet was fired.
Slightly increased the ADS time.
Close damage range slightly reduced.
Damage rate reduced. Now takes longer to be killed by Thermite.
Players now prevented from joining a post-match lobby.
All banned items are now correctly being restricted while in-game.
Addressed issues with Hard Counter, Actionable Intel, Ante Up, Fast Earner, Bypassed Security, Hard Counter, Destroyer, Defender, Assault, Steady Aim,
and Focused Challenges. These should now unlock and track progress correctly.
Medals will all display in their respective sorted category in the Medals section of the Barracks.
Fixed issues for the Tag and Bag, Surprise Attack, GI Unit Kill, and Silent Killer Medals not populating in the Barracks.
Fixed issues with the You're Done and Shut Down medals. These will now be awarded correctly.
The extraneous Secure Point Medal displayed in the Medals section has been removed.
Addressed exploits in the Shadows of Evil and The Giant maps.
Fixed a matchmaking issue where players were able to enter lobbies when they were already full.
Addressed various areas where zombies would not path to players.
Players will now be rewarded with a Dark Ops calling card when they Prestige.
Player can now equip custom Paintjobs in the Armory in the Campaign Safehouses.
Players can now use the Weapon Builder to access Gunsmith and Paintshop in the Campaign Safehouses.
Addressed stability issues.
The Nuk3town map, Calling Card, Reticles and Weapon Camo are now available to all Players.
Fixed error related to using a picked-up weapon from a Player who left the game.
Resolved issue where Players were able to kill a prone Player when they ran over them with a carried Guardian or Hardened Sentry.
Fixed bug where if a Player died by a Semtex during the HC-XD calling animation, enemy Scorestreaks would continually fire at the spot of death.
Addressed global spawn issue that could occur when Players were killed when deploying Scorestreaks.
Added spawn trap logic to Uplink and Safeguard where additional spawns will open under extreme scenarios.
Enabled spawn trap logic in Public online matches.
Resolved bug where Players were able to gain additional Specialist Power by switching Classes at the beginning of a round.
Fixed exploit where the Ante-Up Perk would continue to work when a player switched to a class without it.
Addressed bug where using the Black Hat on a Trip Mine or other equipment near a planted bomb in S&D prevented the user from disarming the bomb.
Addressed issue where the Combat Axe was unable to destroy the HC-XD.
Fixed bug where the use of Nomad’s H.I.V.E. Gun would cause disconnects from Dedicated Servers.
Resolved an issue where the sound of a H.I.V.E. pod would persist for a Player if the Player activated the H.I.V.E. pod, but was afterwards killed by
another means than the H.I.V.E. pod.
Fixed a bug where Players were able to keep a Hardened Sentry active while it was being carried.
Counter-UAV & UAV
Fixed an issue where multiple aircraft could be destroyed by splash damage if within close proximity.
Addressed exploit where Players were able to reach an unintended area near the white truck and junkyard.
Resolved issue where the Safeguard robot would sometimes have trouble pathing through the garage when specific Custom Game settings were altered.
Added collision to prevent sitting on top of door-frame near center of the map.
Added collision to prevent Players from mantling through geo near Market Street.
Addressed exploit where Players were able to reach unintended areas near Atlantis building.
Addressed issue where AI vehicles were becoming stuck when pathing in the lower portion of the map.
Fixed issue where the Safeguard Robot would sometimes become stuck during it’s walking animation.
Addressed bug where not all escorting Attackers were being awarded with the Escort score event.
Search and Destroy
Resolved a bug where the bomb icon would not appear for all bomb carriers when multiple bombs were enabled in Custom Game settings.
Reduced Max Fire Rate.
Fixed a bug that would prevent the “100 Percenter” challenge from being awarded after completing all Multiplayer Challenges.
Resolved bug where Players were unable to earn a long shot medal for the NX ShadowClaw when Dual Wield was equipped.
X-Ray Player highlight is now the proper color for each team.
Scorestreaks now show up on the map regardless of which team is being spectated.
Added Specialist Meter indicator to the Player list; indicator will flash when Specialist is being used.
Switching teams during the pre-match phase will no longer spawn you on the wrong side.
CWL game variants have been d with a 30 second pre-match timer.
Added multi-drone option for Uplink.
Included adjustable settings which will require all Players to join before the pre-match timer starts.
Corrected a bug which could cause Zombies to lack a walking animation.
Corrected bug where UI would fail to appear after loading a video clip from the Media tab.
Removed Hit Markers during game film playback while in Director Mode.
Addressed UI Error that occurred after a User interacted with the “Choose Mode” sidebar immediately after selecting “Take Screenshot” or while
the Publish screenshot prompt was open.
Resolved UI error that appeared when attempting to delete a Local screenshot.
Addressed bug where the Bow FX would persist when watching a Zombies clip.
Fixed bugs related to the fast forward and record buttons.
Resolved issue that would occur if the User selected a Red Triangle Warning icon in their Recent Games.
Fixed bug where combat text would remain on-screen during a Highlight Reel.
Corrected issue where the UI would disappear if a Player pressed the Menu button during game film playback.
Fixed issue where burst fire weapons would sometimes be missing audio during playback.
When watching a Zombies Clip, addressed a bug where the Ritual Skulls would still be present during the Demon Bow quest if a Player rewound to the
start of the clip.
All GobbleGum machines in a level are now active at all times.
The GobbleGum machine can now be accessed multiple times per round.
The Liquid Divinium rate cap of two vials per game has been removed; Players can now continue to earn Liquid Divinium as they progress through a
The Player’s current GobbleGum pack will now be represented in the inventory screen.
Shadows of Evil
Personal items and gate worms will now use a shared inventory system.
The Ritual duration time has been reduced.
Addressed a bug where Players were unable to progress after upgrading the Apothicon Swords and then bleeding out.
Several stability issues with the main quest have been addressed.
Fixed bug where Margwas would continue to go after downed players.
Fixed several bugs where Players were able to use the Ragnarok DG-4 indefinitely.
Addressed issue where Players were able to duplicate an upgraded Wraith of the Ancients bow when using the Arms Grace GobbleGum.
Added several kill brushes to block off pathing exploits.
Addressed Zombies farming exploit at the test fire location.
Added small chance of golden egg spawning at chicken farm.
Fix for enemy no longer spawning during long boss rounds.
Increased Coat of Arms duration.
Fix for golden chicken not laying up to 3 eggs.
Coat of Arms now team shifts zombies from enemy team to Player team; (As opposed to a neutral team). Players should no longer be attacked by COA’d
Fixed Player chicken to fire fated weapons(force/fury) instead of default LMG.
Tuned the Player rewards for donated life.
Flying enemies should no longer be able to go beneath the ground surface in the graveyard map.
Adjusted a pickup spawn location in Combine map that was spawning objects beyond invisible clip barrier.
Fixed a bug where extra lives could not be earned post score of 100M.
Made some logic adjustments to how Players are handled while the “How far can you get” screen is up.
Added Host Migration to public matches.
Players should no longer match make into public games that have reached the Farm arena.
Ready up functionality added to public lobbies.
Invisible shadow zombie fixed.
Fixed issue in ROJ where joining Player with could be awarded a fate already owned by current Players
“Fido” the Siege Chicken added.
Fix for spinning saw pickup not crediting Player for enemy deaths.
Adjusted solo anti kiting logic.
Chicken Bowl eggs now towards center of arena.
Fix for a condition where player could die exiting a vehicle.
Fix for rare condition where Silverback could jump out of the boss arena.
•Added Zip Mode gameplay option. While Zip Mode is enabled animation (like step outs & gremlin movements) speeds are significantly increased. Normal
movement animations are moderately increased
•Fixed an issue where shadow rendering during glam cam shot transitions was slowing down performance
•Support for nVidia SLI and AMD Crossfire
•Removed MSAA options from default presets and adjusted autodetect to target 40FPS instead of 30FPS
•Reworked Light Clipping Manager
•Particle Vertex Buffer Reallocation
•Optimization to shadows in the Avenger
•Enable triple buffering to fix VSync performance
•Shadowed light fade out within Avenger; Disabled Post & Pre Mission cinematic lights not being used
•Disabled shadow casting from character lights w/in Avenger
•Reduced High Shadow Resolution - Reduce shadow resolution when set to HIGH to 1536, instead of 2048
•Reduces the impact count of the Avatar Rifle
•Removed a hitch that occurs when the camera enables/disables building visualizer
•Deferred profile saves to next tick. This prevents multiple calls within the same frame from creating multiple requests to save the profile
•After changing graphics settings, based on the selected preset, extra crew will be capped
•Character head mesh optimized
•Mimic beacon rebalance: Price increased to 75
•Mimic beacons can no longer take cover, and are guaranteed to be hit by enemy shots
•Wet Work is no longer retroactive
•Graze is no longer a chance for 100% shots. Targets being shot by a concealed attacker cannot dodge
•Added a new recommended Steam Controller configuration with support for additional actions
•Fixed an issue where VIP units would take damage when their origin location was damaged
•Fixed an issue where Promotion Earned text appeared before action is seen on screen
•Fixed an issue where civilians pathed to the base of ladders and blocked XCOM units
•Fixed an issue where Character Pool choices like Class, Attitude, and props did not save
•Fixed an issue where weapons did not keep names and customizations upon tier bump
•Fixed an issue causing some scan timers to go into negative time
•Engineering items that are full squad upgrades are now designated in the UI
•Fixed an issue where strategy project timers reset if players started building a radio relay immediately after making contact with a region
•Fixed an issue with POIs not spawning when first visiting the Geoscape if Beginner VO is turned off
•Removed start-of-turn hang during certain missions where enemy units had fallen out of the world. Auto-saves (and ironman saves) made in these
situations should now be playable
•Minimized action camera obstructions
•Minimized camera look-at hopping during AI abilities
•Fixed an issue where Psi abilities did not trigger death cams
•Kill Zone now respects concealment status
•Fixed an issue where the Ever Vigilant AWC perk did not work for Sharpshooters
•Buildings don't cut down when tabbing through units
•Fixed an exploit that skips the AI turn by spamming the END/BACKSPACE button while the Player's last action is being visualized
•Rapid Fire and Chain Shot visualization optimized to get the second shot to fire faster
•Fixed an issue where shot HUD wings would fail to re-open after taking an action that required the wings to close
•Fixed an issue where crit chance would be negatively affected by shots with a success chance greater than 100
•Optimized Return Fire hits causing long delays
•Optimized AI reveals causing long hangs
•Optimized Wait actions causing long timeouts
•Optimized falling unit visualization to timeout faster
•d the Geoscape save description to use the localized HQ time, instead of previously used GMT game time
•Fixed an issue with an invalid spawn point on a specific Retaliation mission plot
•Destroyed cover does not take reduce % to-hit on enemies
•New option to only use Character Pool creations until the pool is exhausted
•Bulletproofing bad saves from causing main menu crashes
•Fixed an issue causing hitches in strategy
•Fixed an issue where armor customizations did not save
•Unit Highlighting Flash when targeting units
•MULTIPLAYER: Fixes slow communications with internet players resulting in delays between actions, turns, and end-of-game screen.
•Added camera rotation to MP
•Fixed an issue where after completing a Daily Contract, if the user backed out of a match before it completed, they would receive a non-functional
‘Retry’ button in the Black Market. Users would not receive their Cryptokey reward until they completed another match.
•Fixed an issue where if a user redeemed all of their Weapon Bribes from their Season Pass purchase, they were prompted with a Purchase button which
required an incorrect Cryptokey amount.
•Fixed an issue where the x-ray effect would disappear after spectating a player that used Vision Pulse.
•Added a button to switch Team 1’s customization with Team 2’s.
•Added White and Black as usable custom colors.
•Team Identity now correctly disables Team logos only.
•Addressed an issue where the Final Killcam would occasionally show the incorrect player.
•Improved support to remove Team Icons from the start of rounds so they can be replaced by Caster Post Production Overlays.
•Included a Lobby Host setting to auto assign new players who join mid-match to CoDCaster.
•Killfeed text for the darker Custom Colors, such as black, blue, and dark red, are now much more legible.
•Adjusted the timing for the finalizing of the match record to help eliminate data loss.
•Fixed an issue where CODcasters with Team Identity enabled would see “CDP/Black Ops Eliminated” when eliminating an enemy team on Search &
•Fixed an issue where the CODcaster x-ray effect would unintentionally carry over to the Thermal optic attachment.
•Probation is no longer given to players who leave a match when outnumbered by 2 or more.
•Players will no longer lose stars below Rank 5.
•Players are now required to press “Find Match” in the Arena Post-Game Lobby to start matchmaking.
•Fix for Energeon camos appearing in English in several languages.
•Fix for Lobby Leaderboards filtering to Friends Only.
•Fixed a couple issues with the After Action Report. One is the Cryptokey progress bar would not animate after a contract reward was earned, even if
the Player earned additional Cryptokeys just from playing. The other issue was the appearance of negative Cryptokeys in the After Action Report.
•Fix for Players not getting awarded the correct Contract bonus and occasionally getting negative awards.
•Resolved an issue where picking up ped weapons or the Uplink Satellite Drone would cause the player’s camera to jitter.
oProphet’s Tempest will now only require 1 shot to kill an enemy with Kinetic Armor active.
oProphet’s Tempest will now only require 1 shot to kill an enemy with Uplink Drone Armor active.
oWeapons customized in Gunsmith and assigned in -A-Class will no longer lose their camouflage after restarting the application.
?Reduced the weapon’s damage against Scorestreaks.
oResolved an issue where the robot would self-destruct shortly after landing.
oResolved an issue where lock-on launchers could lose horizontal speed and miss the H.A.T.R.
oPlayers can now move freely after the round time limit has ended if the satellite drone is still in the air.
oResolved an issue where the Safeguard robot’s walk animation would become corrupted at the start of a round.
oFixed an issue where the bomb could be ped out of the playable area during Search & Destroy, and would not return to its original position.
•Fixed a bug that caused attachment variants to change when Pack-A-Punching weapons.
•Added various alignment fixes for text notifications.
•Removed an incorrect “Personalize” prompt from the Weapon Kits Menu.
•Fixed a bug causing the revive icon to stick to the player’s HUD after a host migration.
Zetsubou No Shima
•Fixed an issue where the Thrasher’s stomach model would remain visible in the level after a Player had died while inside the stomach.
•Fix for Players repeatedly receiving the KT-4 from the Magic Box after losing the weapon.
•Addressed an issue where Players could make their way into unintended areas when using a Phoenix Up while inside the Thrasher’s stomach.
•Fixed an issue where Thrashers were unable to be killed at rounds higher than 150.
•Addressed an issue where Cymbal Monkeys obtained from upgraded Major Cache Plants would not explode or attract zombies.
•Fixed an issue where Players would unintentionally lose all their weapons if they attempted to pick-up the Masamune with a primary and secondary
•Addressed an issue where the Skull of Nan Sapwe would automatically swap out during use.
•Fixed an uncommon issue where the Skull of Nan Sapwe would immediately swap out when switching to it.
•Fixed an issue where Players would lose their equipped weapon if they picked up Cymbal Monkeys from an upgraded Major Cache Plant.
•Addressed an issue where Players can get stuck in the coughing animation after being affected by spores in quick succession.
•Fixed a bug that would cause the user to be awarded a blank GobbleGum when completing an Easter Egg.
•Addressed a bug that allowed player control during the game over screen if they had been using a Der Wundersphere when the game ended.
•Resolved a split screen audio duplication bug.
Shadows of Evil
•Fixed a stability issue when hot joining a match in split screen while a ritual is active.
•Resolved a rare stability issue that occurs when activating rituals.
•Added a missing animation relating to reload of the Wunderwaffe DG2.
Dead Ops Arcade 2: Cyber's Avengening
•Addressed an issue with leaderboard corruption.
•Fixed an issue where skull/gem counts would display the incorrect amount in the in-game menu.
•Addressed an issue where Players were able to join a match in progress and receive a Leaderboard entry.
•Players will no longer get kicked from Dead Ops Arcade 2 matches with the “Game Settings have Changed” notification.
•Players can now invite Players to a Group by searching for their Player ID.
•Added a “Republish to Group” button in Players’ Showcases to easily re-publish content to any Groups joined after the content was d.
•Increased maximum Group membership to 100,000 players.
•d Recent Public Groups and Friends Group to display whether or not the Group requires a Join Request (Public) or Group Invite (Private).
•When searching through Friends’ Groups, Players will now be able to view which of their friends belong to the listed Groups.
Описание: Call of Duty: Black Ops III — это продолжение популярной серии шутеров "Call
of Duty: Black Ops"! Новая часть объединяет 3 режима: кампанию, сетевую игру и «Зомби»,
являя фанатам самую захватывающую и амбициозную игру серии. Кампанию можно
проходить в одиночку или в кооперативном режиме, поддерживающем до 4 игроков.
Сетевой режим станет самым впечатляющим в серии, благодаря новым возможностям
повышения ранга, настройкам персонализации и подготовки к бою. А режим «Зомби» с
собственным сюжетом подарит игрокам бурю острых ощущений. Call of Duty: Black Ops III можно
проходить, играя по сети или одному, и впервые для обоих подходов разработана своя
система прокачки. Вас ждёт невообразимое количество нововведений:
сногсшибательные карты, оружие, способности и новейшая система передвижения.
* 3 РЕЖИМА ИГРЫ. Call of Duty: Black Ops III объединяет 3 режима: кампанию, сетевую игру и
«Зомби», являя фанатам самую захватывающую и амбициозную игру серии. Кампанию
можно проходить в одиночку или в кооперативном режиме, поддерживающем до 4
* ИГРА ПО СЕТИ. Сетевой режим станет самым впечатляющим в серии, благодаря новым
возможностям повышения ранга, настройкам персонализации и подготовки к бою.
* РАЗВИТИЕ ПЕРСОНАЖА. Call of Duty: Black Ops III можно проходить, играя по сети или одному, и
впервые для обоих подходов разработана своя система прокачки. Вас ждёт
невообразимое количество нововведений: сногсшибательные карты, оружие,
способности и новейшая система передвижения.
* Операционная система: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit ;
* Процессор: Intel Core™ i3-530 2.93 GHz / AMD Phenom™ II X4 810 2.60 GHz ;
* Оперативная память: 6 Гб ;
* Видеокарта: NVIDIA GeForce GTX 470 - 1GB / ATI Radeon™ HD 6970 - 1GB;
* Звуковая карта: DirectX Compatible Sound Card with latest drivers
* Свободное место на жестком диске: 48-118 гб
Загрузка / Обновление
|Категория||PC Игры / Repack / SxS, Fenixx |
|Раздающий||Последний раз был здесь 4 дня 19 часов 25 минут 18 секунду назад|
|Размер||82.33 ГБ (88,409,176,494 байт)|
|Просмотров||9 раз (a)|
|Взят||87 раз (a)|
|Скачан||0 раз (a)|
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